BaseUnityPlayer
Base class for Unity Player implementations.
This class provides a common foundation for integrating Unity Players into the application. It extends FrameLayout to serve as a container for the Unity content and implements the IUnityPlayer interface to expose essential Unity Player functionality.
Parameters
context
The Android context.
Functions
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
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Called when the device configuration changes, such as screen orientation or language.
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fun BaseUnityPlayer.configureOptions(options: UnityOptions, contextWrapper: ContextWrapper, block: UnityOptions.() -> Unit): BaseUnityPlayer
Configures a BaseUnityPlayer instance with the provided options and context.
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open override fun dispatchCreateViewTranslationRequest(p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)
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open override fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
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open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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Called when the display configuration changes.
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Injects an input event into the Unity Player for processing.
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open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)
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Called when a new Activity becomes the current foreground activity.
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
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Called when the window containing the Unity Player gains or loses focus.