MaterialDynamicColors
Named colors, otherwise known as tokens, or roles, in the Material Design system.
Parameters
Whether to use the extended fidelity color set. see MaterialColorUtilities
Functions
These colors were present in Android framework before Android U, and used by MDC controls. They should be avoided, if possible. It's unclear if they're used on multiple backgrounds, and if they are, they can't be adjusted for contrast.* For now, they will be set with no background, and those won't adjust for contrast, avoiding issues.
colorControlHighlight documented, in both M3 & GM3:
colorControlNormal documented as textColorSecondary in M3 & GM3. In Material, textColorSecondary points to onSurfaceVariant in the non-disabled state, which is Neutral Variant T30/80 in light/dark.
textColorHintInverse documented, in both M3 & GM3, as N10/N90
textColorPrimaryInverse documented, in both M3 & GM3, documented as N10/N90.
textColorPrimaryInverseDisableOnly documented, in both M3 & GM3, as N10/N90
textColorSecondaryInverse and textColorTertiaryInverse both documented, in both M3 & GM3, as V30/NV80
textColorSecondaryInverse and textColorTertiaryInverse in disabled state both documented, in both M3 & GM3, as N10/N90